~jadedctrl/gem-xwx-moe

~jadedctrl/gem-xwx-moe/gemujo_ludo/settingtypes.txt
 ..
0 # This file contains settings of minetest_game that can be changed in
1 # minetest.conf
2
3 # In creative mode players are able to dig all kind of blocks nearly
4 # instantly, and have access to unlimited resources.
5 # Some of the functionality is only available if this setting is present
6 # at startup.
7 creative_mode (Creative mode) bool false
8
9 # Flammable nodes will be ignited by nearby igniters. Spreading fire may
10 # cause severe destruction.
11 # Spreading fire nodes will disappear when fire is disabled, but
12 # 'permanent_flame' nodes are unaffected.
13 enable_fire (Fire) bool true
14
15 # Enable flame sound.
16 flame_sound (Flame sound) bool true
17
18 # Enable lavacooling.
19 enable_lavacooling (Lavacooling) bool true
20
21 # If enabled, steel tools, torches and cobblestone will be given to new
22 # players.
23 give_initial_stuff (Give initial items) bool false
24
25 # If enabled, players respawn at the bed they last lay on instead of normal
26 # spawn.
27 # This setting is only read at startup.
28 enable_bed_respawn (Respawn at bed) bool true
29
30 # If enabled, the night can be skipped if more than half of the players are
31 # in beds.
32 enable_bed_night_skip (Skip night when sleeping) bool true
33
34 # If enabled, fences and walls cannot be jumped over.
35 enable_fence_tall (Tall fences and walls) bool false
36
37 # When TNT explodes, it destroys nearby nodes and damages nearby players.
38 # This setting is disabled by default on servers.
39 enable_tnt (TNT) bool true
40
41 # The radius in which nodes will be destroyed by a TNT explosion.
42 tnt_radius (TNT radius) int 3 0
43
44 # Sets the behaviour of the inventory items when a player dies.
45 # bones: Store items in a bone node but drop items if inside protected area.
46 # drop: Drop items on the ground.
47 # keep: Player keeps items.
48 bones_mode (Bones mode) enum bones bones,drop,keep
49
50 # The time in seconds after which the bones of a dead player can be looted
51 # by everyone.
52 # Setting this to 0 will disable sharing of bones completely.
53 share_bones_time (Bones share time) int 1200 0
54
55 # How much earlier the bones of a dead player can be looted by
56 # everyone if the player dies in a protected area they don't own.
57 # 0 to disable. By default it is "share_bones_time" divide by four.
58 share_bones_time_early (Earlier bones share time) int 300 0
59
60 # Inform player of condition and location of new bones.
61 bones_position_message (Inform player about bones) bool false
62
63 # Replaces old stairs with new ones. Only required for older worlds.
64 enable_stairs_replace_abm (Replace old stairs) bool false
65
66 # If enabled, use the engine's spawn search which does not check for a
67 # suitable starting biome.
68 engine_spawn (Use engine spawn search) bool false
69
70 # Whether river water source nodes create flowing sounds.
71 # Helps rivers create more sound, especially on level sections.
72 river_source_sounds (River source node sounds) bool false
73
74 # Enable cloud and shadow intensity variation by the 'weather' mod.
75 # Non-functional in V6 or Singlenode mapgens.
76 enable_weather (Enable weather) bool true
77
78 # If enabled, non-player actions are logged
79 log_non_player_actions (Log non-player action) bool false
80
81 i4_inventory_size (Change the size of players’ inventory) int 32