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# This file contains settings of minetest_game that can be changed in |
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# minetest.conf |
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# In creative mode players are able to dig all kind of blocks nearly |
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# instantly, and have access to unlimited resources. |
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# Some of the functionality is only available if this setting is present |
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# at startup. |
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creative_mode (Creative mode) bool false |
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# Flammable nodes will be ignited by nearby igniters. Spreading fire may |
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# cause severe destruction. |
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# Spreading fire nodes will disappear when fire is disabled, but |
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# 'permanent_flame' nodes are unaffected. |
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enable_fire (Fire) bool true |
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# Enable flame sound. |
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flame_sound (Flame sound) bool true |
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# Enable lavacooling. |
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enable_lavacooling (Lavacooling) bool true |
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# If enabled, steel tools, torches and cobblestone will be given to new |
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# players. |
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give_initial_stuff (Give initial items) bool false |
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# If enabled, players respawn at the bed they last lay on instead of normal |
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# spawn. |
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# This setting is only read at startup. |
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enable_bed_respawn (Respawn at bed) bool true |
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# If enabled, the night can be skipped if more than half of the players are |
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# in beds. |
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enable_bed_night_skip (Skip night when sleeping) bool true |
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# If enabled, fences and walls cannot be jumped over. |
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enable_fence_tall (Tall fences and walls) bool false |
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# When TNT explodes, it destroys nearby nodes and damages nearby players. |
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# This setting is disabled by default on servers. |
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enable_tnt (TNT) bool true |
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# The radius in which nodes will be destroyed by a TNT explosion. |
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tnt_radius (TNT radius) int 3 0 |
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# Sets the behaviour of the inventory items when a player dies. |
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# bones: Store items in a bone node but drop items if inside protected area. |
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# drop: Drop items on the ground. |
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# keep: Player keeps items. |
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bones_mode (Bones mode) enum bones bones,drop,keep |
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# The time in seconds after which the bones of a dead player can be looted |
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# by everyone. |
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# Setting this to 0 will disable sharing of bones completely. |
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share_bones_time (Bones share time) int 1200 0 |
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# How much earlier the bones of a dead player can be looted by |
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# everyone if the player dies in a protected area they don't own. |
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# 0 to disable. By default it is "share_bones_time" divide by four. |
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share_bones_time_early (Earlier bones share time) int 300 0 |
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# Inform player of condition and location of new bones. |
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bones_position_message (Inform player about bones) bool false |
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# Replaces old stairs with new ones. Only required for older worlds. |
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enable_stairs_replace_abm (Replace old stairs) bool false |
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# If enabled, use the engine's spawn search which does not check for a |
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# suitable starting biome. |
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engine_spawn (Use engine spawn search) bool false |
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# Whether river water source nodes create flowing sounds. |
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# Helps rivers create more sound, especially on level sections. |
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river_source_sounds (River source node sounds) bool false |
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|
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# Enable cloud and shadow intensity variation by the 'weather' mod. |
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# Non-functional in V6 or Singlenode mapgens. |
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enable_weather (Enable weather) bool true |
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# If enabled, non-player actions are logged |
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log_non_player_actions (Log non-player action) bool false |
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i4_inventory_size (Change the size of players’ inventory) int 32 |